INDIGO DESIGN WINNER 2021

INDIGO DESIGN WINNER 2021

INDIGO DESIGN WINNER 2021

INDIGO DESIGN WINNER 2021

INDIGO DESIGN WINNER 2021

INDIGO DESIGN WINNER 2021

INDIGO DESIGN WINNER 2021

INDIGO DESIGN WINNER 2021

MoME

/by Edena Alvarado

Indigo Design Award: MoME

2021 Student Winner

Gold Winner in Animation & Illustration for Websites for Digital Design

Gold Winner in Interaction Design for Graphic Design

Gold Winner in 3D CAD for Graphic Design

Silver Winner in Interactive Design for Digital Design

Silver Winner in Mix Media/Moving Image for Social Change

Silver Winner in UX, Interface & Navigation for Games for Digital Design

Bronze Winner in Interaction Design for Social Change

Bronze Winner in Computer Animation for Graphic Design

Bronze Winner in Mix Media/Moving Image for Graphic Design

Honorable mention in Game Design for Social Change

Created by:

Lead Designer

Edena Alvarado

University or Design School

Savannah College of Art and Design

Design Team

Dallin Higgins, Taylor Primuth, Edena Alvarado

Credits:

Individual Credits

UX Engineer and VR Developer: Dallin Higgins

Visual & Interaction Design: Taylor Primuth

Project Lead & Research Strategist: Edena Alvarado

Description

The Museum of Me is a virtual reality safe space that curates personalized exhibits on mental, emotional, and physical sexual wellbeing in a comfortable setting to help inform users and facilitate empathy around sexual subjects. This VR experience was created in response to the recent pandemic and the increase in the need for comprehensive E-Learning environments. Sex-Ed is currently ‘one-size-fits-all’ with curriculum often skewed towards only physical health or abstinence-only ideology. Through responsive personalization based on preference input by the user during onboarding, MoMe creates specialized exhibits centered around the nuances of sexual health. Users can easily navigate their space and are invited to seek information based on what they feel is relevant. Each exhibit has specific example-based instructions as well as emissive visual cues that lead them through the subjects. In The Scenario Arcade, users are provided simulated first-hand experience with complex social situations that require empathy, compassion, and critical thinking. Each game console tests a different skill and helps correct apathetic behavior. In The Hormone Machine, movement is paired with progressive disclosure as the users interact with different hormones and learn what effects these chemicals have on the body. Next, The Partnership empowers users with autonomous motivation to seek out information on gender and sexuality, allowing space to navigate their own sexual identity as well as their potential partners. Finally, in The Method Match-Maker, all current and applicable birth-control methods are on display along with an explanation of the true side effects of the method and quick facts about the reality of the effectiveness with consideration to human error. The Match-maker also utilized the user’s onboarding preferences to highlight the most compatible methods for each user, as well as what to do if there is a possibility of pregnancy. Throughout the Museum of Me, there is an emphasis on personal empowerment, empathic problem-resolution, and memorable interactions to ensure all users learn the skills they need to have control over their sexual wellbeing.

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