INDIGO DESIGN WINNER 2022

INDIGO DESIGN WINNER 2022

INDIGO DESIGN WINNER 2022

INDIGO DESIGN WINNER 2022

INDIGO DESIGN WINNER 2022

INDIGO DESIGN WINNER 2022

INDIGO DESIGN WINNER 2022

INDIGO DESIGN WINNER 2022

TOKU

/by Maik-Sebastian Rieffenstahl

Indigo Design Award: TOKU

2022 Student Winner

Silver Winner in Character Design for Graphic Design

Silver Winner in Animation & Illustration for Websites for Digital Design

Silver Winner in Website Design for Digital Design

Silver Winner in Storyboarding for Graphic Design

Silver Winner in Interactive Design for Digital Design

Silver Winner in Interaction Design for Social Change

Silver Winner in Websites Design for Social Change

Silver Winner in Animation for Games for Graphic Design

Bronze Winner in Branding for Graphic Design

Bronze Winner in Digital Design for Graphic Design

Bronze Winner in Logos for Graphic Design

Bronze Winner in UX, Interface & Navigation for Digital Design

Bronze Winner in Interaction Design for Graphic Design

Bronze Winner in Logos for Social Change

Bronze Winner in UX, Interface & Navigation for Games for Digital Design

Bronze Winner in PC Games for Digital Design

Bronze Winner in Online Games for Digital Design

Bronze Winner in Game Design for Social Change

Bronze Winner in Branding for Entertainment

Bronze Winner in Branding for Events

Created by:

Lead Designer

Maik-Sebastian Rieffenstahl

University or Design School

Savannah College of Art & Design

Design Team

Jiyoung Lee & Sathvik Reddy Kotha

Credits:

Individual Credits

Project Lead & Research Lead: Maik-Sebastian Rieffenstahl

Visual Design Lead & Prototyping Lead: Jiyoung Lee

Motion Media Lead: Sathvik Reddy Kotha

Description

TOKU is a three-dimensional gaming world that mimics the on-ground school environment. It helps students to create the feeling of an on-ground experience by using avatars that represent themselves. Their avatar imitates the emotional cues they are missing out on in an online class. Students can connect and create new friendships with students from their college in the lobby section of Toku. They can play interactive games that support creating a social bond between students. Playing and reaching achievements give students the chance to customize their avatar and buy new accessories. The classroom section in the game world has limited access to only people taking the class. It helps students get to know their classmates better and exchange information on a whiteboard about upcoming assignments, due dates, or questions.

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